XML in Basalt
Basalt provides an XML parser that lets you define your UI layout in a declarative way. This can make your code more readable and maintainable.
Basic Usage
lua
local main = basalt.getMainFrame()
-- Load from file
local xmlFile = fs.open("myUI.xml", "r")
main:loadXML(xmlFile.readAll())
xmlFile.close()
-- Or directly as string
main:loadXML([[
<frame width="30" height="10">
<button text="Click me!" x="2" y="2"/>
</frame>
]])
local main = basalt.getMainFrame()
-- Load from file
local xmlFile = fs.open("myUI.xml", "r")
main:loadXML(xmlFile.readAll())
xmlFile.close()
-- Or directly as string
main:loadXML([[
<frame width="30" height="10">
<button text="Click me!" x="2" y="2"/>
</frame>
]])
Working with Variables
The XML parser uses a scope system to access variables and functions. Any variables you want to use in your XML must be passed in the scope:
lua
local scope = {
title = "My App",
buttonWidth = 10,
handleClick = function(self)
self:setText("Clicked!")
end
}
main:loadXML([[
<frame>
<label text="${title}"/>
<button width="${buttonWidth}" onClick="handleClick"/>
</frame>
]], scope)
local scope = {
title = "My App",
buttonWidth = 10,
handleClick = function(self)
self:setText("Clicked!")
end
}
main:loadXML([[
<frame>
<label text="${title}"/>
<button width="${buttonWidth}" onClick="handleClick"/>
</frame>
]], scope)
Event Handlers
There are two ways to define event handlers:
1. Reference a Function in Scope
lua
local scope = {
btnClick = function(self)
self:setText("Clicked!")
end
}
main:loadXML([[
<button onClick="btnClick"/>
]], scope)
local scope = {
btnClick = function(self)
self:setText("Clicked!")
end
}
main:loadXML([[
<button onClick="btnClick"/>
]], scope)
2. Using CDATA Sections
xml
<button>
<onClick>
<![CDATA[
function(self)
self:setText("Clicked!")
end
]]>
</onClick>
</button>
<button>
<onClick>
<![CDATA[
function(self)
self:setText("Clicked!")
end
]]>
</onClick>
</button>
Property Types
The XML parser automatically converts values based on the property type:
xml
<button
x="5" <!-- Converted to number -->
visible="true" <!-- Converted to boolean -->
background="blue" <!-- Converted to colors.blue -->
text="${title}" <!-- Evaluated from scope -->
/>
<button
x="5" <!-- Converted to number -->
visible="true" <!-- Converted to boolean -->
background="blue" <!-- Converted to colors.blue -->
text="${title}" <!-- Evaluated from scope -->
/>
Important Notes
Scope Variables
- All variables must be defined in the scope
- Functions referenced in events must be in scope
- Global variables are not automatically available
Event Handlers
- Always use CDATA for inline functions
- Function references must match exactly
- Events are case-sensitive
Expressions
- Use
${...}
for scope access - Expressions have access to scope variables
- Complex logic should be in Lua code
- Use
Example with Multiple Features
lua
local scope = {
appTitle = "My App",
colors = colors,
handleSubmit = function(self)
-- handle submission
end
}
local xmlFile = fs.open("example.xml", "r")
main:loadXML(xmlFile.readAll(), scope)
xmlFile.close()
local scope = {
appTitle = "My App",
colors = colors,
handleSubmit = function(self)
-- handle submission
end
}
local xmlFile = fs.open("example.xml", "r")
main:loadXML(xmlFile.readAll(), scope)
xmlFile.close()
xml
<frame background="${colors.gray}">
<label
x="2" y="2"
text="${appTitle}"
/>
<button
x="2" y="4"
text="Submit"
onClick="handleSubmit"
/>
<button x="2" y="6">
<onClick>
<![CDATA[
function(self)
self:getParent():remove()
end
]]>
</onClick>
</button>
</frame>
<frame background="${colors.gray}">
<label
x="2" y="2"
text="${appTitle}"
/>
<button
x="2" y="4"
text="Submit"
onClick="handleSubmit"
/>
<button x="2" y="6">
<onClick>
<![CDATA[
function(self)
self:getParent():remove()
end
]]>
</onClick>
</button>
</frame>